The frame-rate has supposedly improved, yet it still chugs when things hot up, and the last thing you need when surrounded is less responsive controls. Blundering allies and eagle-eyed walkers mean stealth is rarely an option without giving a ludicrously wide berth. But the same issues are harder to ignore a second time. To a point you could forgive them in the face of such ambition, particularly given its indie roots. The problem is that they’re not.Īnyone who played the original will be aware of its litany of technical flaws. If all the deaths and setbacks you suffered were your own fault, State of Decay would be an easy recommendation. Besides, you will learn from your mistakes, ensuring you’re better prepared for your next trip, that you don’t try to do too much in a single run, and that ‘let’s quickly plunder this small house on the way back’ is the kind of spontaneous idea that tends to get you killed.
That’s no criticism, because the scenario all but demands a steep learning curve. It can be tough going at times, and any misjudgements are harshly punished.